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The June 20th LAN was EPIC in both attendance and gameplay. There was not only an impromptu Halo 3 tournament across 24 participants, but some good Starcraft and CS: Source matches on P.C. across some 12 participants, making a total of 31 attendees. Future Improvements: No non-sanctioned/pretested games There were minor instances of lag or slow server response due to the massive amounts of transfers and different games running across the network. In order to prevent this, we will enforce a strict policy of only allowing games which have been pretested to run smoothly with the network. We will enforce this by preventing any user uploads to the servers. However, applications to
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or posted in the Applications forum will be welcomed. Tournament Brackets and Tracking The tournament we held was on an impromptu basis, and therefore messy and disorganized. We will have a dedicated and prepared staff with premade brackets next time. Applications for tournament management should be directed to
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or posted in the Applications forum. More Administrators Richard Lin, our hardworking, duck-loving, laser-brandishing network administrator was overloaded before and during the LAN event. Not only will we attempt to compensate him in the future, we will need more people to join his team! All applications should go to
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or a post in the Applications forum. Liability Release and Equipment Tagging
As we grow, the likelihood of losing or damaging equipment grows greater. Likewise, we will need to draft and affirm a code of conduct and a liability form to reduce the possibility of this occurring. A draft liability form and code of conduct will be uploaded to the forums no later than June 26th for approval by poll. A simple majority of 51% will be required for the liability form and code of conduct to pass. As always, if you've got any great ideas, please register on the forums and start a thread! |